Stupid soldier spam¶
The appeal of the crit server is fast game play, overpowered shots, and nearly instant death if you aren't paying attention. The down side is the soldier spam. Lots of it. It's not unusual to have a team of soldiers spamming rockets. This is part of the reason we stuck a class limit on Soldiers.
Pyro is a common way to counter a soldier firing at long range. The problem with pyro is that it has limited long range weapons in return. Unless you can sneak up on an enemy (not easy with spam and some of the maps), the pyro is stuck taking pot shots with either the Flare gun or the shotgun.
Two weeks ago, I added a plugin to the server that made Pyro much more effective at helping the team without needing to advance to the front line constantly.
Reflected Projectiles - Reflectiles, if you will - becoming homing projectiles when a Pyro air blasts them away. These newly tracking projectiles will track an opposing team member and hunt them down. If the player being tracked dies before the projectile hits them, the projectile will select a new target.
Well, that seems unfair. How do you defend against a homing projectile as a soldier?
It is called Team Fortress 2. You have team mates. Utilize them. That homing projectile can be reflected again by a Pyro on your team. Each time a projectile is reflected it gets just a bit faster.
Updated May 20, 2015 with link to GitHub instead of the old SVN, my apologies for missing that link when migrating to this blog It is important to note that this version hasn't been updated in a LONG time but was still functioning when Vipers shut down. If it doesn't work, the first thing to try is updating SourceMod's gamedata. This was the fix every other time it didn't work
The source code is released on Github.
The repository is: https://github.com/AWegnerGitHub/Vipers-Server-Plugins